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Jul 26, 2013

Vilhellm Xonafitii


I got in the mood to draw today, so I drew the protagonists of the current story I'm writing with my cousin. This first one is my character, Vilhellm "Will" Xonafitii. One thing you should know about my own mythos, Argaenothruzil, is that though it uses lots of cliches (such as elves, dwarves, and vampires), it does so so that I as the writer can interpret them in my own way. In a sense, it's a sort of my fanfiction of classic fantasy.
Will is a wampyre, a recently discovered race (for mainland Argaenothruzil) from Nerolanth. Wampyres in my universe are not bloodthirsty monsters. They are simply another race in the world. They are a nocturnal race, mainly because their skin is sensitive to the sun; their eyes can range from red and orange to pink and magenta in color; they only drink blood from animals, and some even drink the juice from fruits. They are a vain race who value their family lines, ingenuity, and written works.
Will himself spent some of his childhood in mainland Argaenothruzil, so he learned to speak Argaen without a Nerolanthian accent. His main goal in the story is to travel to Argae and become a part-time diplomat and a full-time artifact hunter. He meets Zenaeron, my cousin's character, and they set off together to go on adventures. You can read the story as it stands thus far here, and it's a work in progress, so we're adding to it almost daily.
I'll upload other pictures soon!

Jul 19, 2013

The Creation of the World

I've been slacking on projects due to an especially enthusiastic playthrough of Oblivion, so here's a filler: A look into the world of Argaenothruzil (my play-by-post forum RPG) and its creation.

The Creation of the World 


Before the world existed, there was only Void. Matter chaotically flowed through the infinite Void with no reason to do anything else. The only life in the entire universe were the Intelligences. The Intelligences were beings that resembled what humans would later become. They knew the balance of the cosmos and how, more or less, to control it. There were many Intelligences, but nine in particular had great leadership skills amongst the rest

It became meet in time for the Intelligences of the cosmos to organize the matter in the universe and pass on their lineage to lesser beings, mortals. All of the Intelligences agreed that the population of mortals they created should appear in their own image, but before they could create life, they would have to create a world on which their denizens could live. From the matter scattered across the infinite Void, they sorted out five important elements: Fire, Water, Earth, Air, and Quintessence.

Quintessence was the same substance that flowed through the veins of the Intelligences. They used this godly essence to construct the countless stars in the sky.

From Earth, the Intelligences created planets, moons and other bodies of rock to serve as the solid representation of matter in the universe. They especially made great care to form the World on which they planned to let their heirs inhabit.

They used the element Fire to create a yellow Sun to warm their new world. Some Fire was also used within the world itself and other planets.

Water was used mostly for the seas and oceans of the world, but some Water was frozen and wrapped around stars called comets.

Air was useless to the Intelligences, but they created with it a bubble of pure Air around the world in hopes that their inferiors could use it to sustain their mortal life.

Having now a mortal world on which to extend their children’s lives, the Intelligences created a race of strong, healthy humans from the dirt on which they were destined to stand. The Intelligences also created many different animals and plants to accompany them. To make the mortal lives begin, the Intelligences inserted into their veins the most special of all their creations, blood. This sacred fluid was the epitome of the Intelligences’ love for their children.

At this time, the Intelligences of the cosmos reached an argument. What would the human race’s objective in life be? The nine head Intelligences each had a different point of view for the mortal race, but they were divided into three main viewpoints. One group believed that the human race should want to help each other and work together. Another believed that they should work only for their own pride and self-accomplishment. Still another believed that both of the others were wrong, and that something in-between should be achieved, something balanced, like the way in which the world was created.

At last, most of the Intelligences agreed that all of the various viewpoints would be present in their world of men, and that a compromise should be made. But some of the Intelligences were deeply offended and demanded that their way should be the only one present. At this point, the Intelligences made a “Great Division” within themselves. Two-thirds of the nine became known as Gods, hoping for the well-being of the world, and one third became known as Demons, hoping for the possible destruction of what they had just helped create. The latter group and its followers were driven out of the council and shunned.

The world was made up of two continents: Argaenothruzil(or “Gods’ Crown”) and Elidethnar(or “Noble Diamond”). After the Great Division, the Demons attempted at once to seize control of the world for their own practices. The Gods and their army of Angels outnumbered the cowardly Demons, and succeeded in saving Argaenothruzil from their evil taint. Unfortunately, the dark grasp of the Demons held fast to the latter continent of Elidethnar. The continent was corrupted beyond the Gods’ control of it. Before the blight could spread, the Gods decided to use their remaining element of Air to thwart the Demons’ plan. With their remaining supply of element Air, the Gods conjured massively violent storms surrounding the corrupt island in hopes that none of their noble children on Argaenothruzil would be touched by its dark influence. The storms successfully ceased the Demons’ invasion, but the humble continent of Elidethnar was lost. The Gods’ children there were no longer in the safety of their influence. Only a small part of their power could occupy them any longer. The Demons rejoiced in their taking of the entire continent to their own. They renamed the continent Eredathios, meaning “Black Possession.”

To this day the Gods extend their help to their beloved blood-children in hopes that they can sustain the order of the world, but not all of their heirs held fast to the feelings of Good in their hearts. Many let their ungodly passions corrupt their own minds and become under the Demons’ influence, and some even lost the love of order altogether, and sought to aid their Demon lord masters. However, most of the blood-children adhere to the standards set by their divine creators, even through the much evolution the world’s population has gone through, to the splitting of races besides pure humans. In many societies, they construct magnificent temples in worship to the Gods. Although, of course, there are those gullible and weak-minded who spill their own precious god-given blood in sacrifice to Demons as well. The Nine Deities and their alignments are as follows:

Vendictes: The most pure of the Gods, Vendictes dwells in the hearts and minds of the blood-children in hopes that he can guide them in their thoughts to what is right in their lives and the lives of others. He is always with those who are Virtuous.

Phroella: Known as the Nature Mother by some, Phroella is always anxious to use her argument-quelling powers to settle the various disputes among men. She is the Goddess of sympathy, regret, and forgiveness, and the Goddess of Peace.

Bezzoan: The noblest God is by far Bezzoan, who puts determination and fervor into the hearts of his blood-children. He is a warrior God, but not a bloodthirsty one. He is revered by those who value their Honor above all else.

Henaeros: The wisest of the Gods and the organizer of the world’s creation, it was Henaeros who protected Argaenothruzil from the steady corruption of Eredathios. Henaeros is the God who never changes, and he believes that the world should be that way as well. Henaeros is the God of Order.

Ezrim: Ezrim, who esteemed the Demons’ actions intolerable in comparison to the Gods’, chose to join their order. He was the founder of the cities and governments of Argaenothruzil and gave the kings of such cities divine right to rule. Those who seek Justice are favorites of Ezrim’s.

Moeki: Moeki was actually one of the Intelligences who proposed a selfish race of humans, but in seeing his comrades the Demons outnumbered in vote joined the Gods instead. He is a cunning, sneaky God, and he still believes deep down that the favor of others is ultimately important. Those who seek Fortune worship Moeki in particular.

Rauroth: Perhaps the most quick-tempered of the Demons, Rauroth’s entire being is consumed in hatred for the Gods and his banishment from their council. Those of the world who find themself in a similar vengeful state of mind will find themself growing closer to the influence of Rauroth, the Demon of Revenge.

Khlamul: Followers of Khlamul are rarely religious, busying themselves entirely in the workings of science and knowledge, in hopes of dominating others. He was among one of the more missed of the council, as his lust for knowledge was rivaled only by Henaeros. Now he sees no other way to defeat the Gods than to overtake them by making himself more Powerful than they.


D’nethrokash: The most evil of all the Demons, it was D’nethrokash the Corrupter who succeeded in obtaining Eredathios from the Gods’ control. He is the Demon of Chaos, and seeks to destroy everything that he does not control. Many of the citizens living on the Eredathios continent were driven mad with his dark energies, but his influence extends to a small number of individuals in Argaenothruzil as well.
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By way of commentary (so this post isn't a complete cop-out), I think it's interesting how I made this up without too much thought, but that certain archetypes seen in other stories apply here. For example, just like in the Elder Scrolls mythos, there are Nine "Divines," though admittedly three became evil. This is also an interesting allusion to LDS theology, in that "a third" of the hosts of heaven chose Satan's plan over God's.
I also, if you notice, tried to add variety to the Deities' names by making each one have a different beginning sound and ending sound.
Bonus points for whoever can comment and guess who the actors are I used to portray them.
I HATE the actor I had to choose for Vendictes, but that is literally the only picture I could find that remotely resembled the god I imagined in my head. If anyone knows of an older actor who has a beard and a benevolent smile, please let me know.

Jul 10, 2013

Story: The Phoenix Suns Coat

And now it’s time for storytime with Austin. Today's story: The Tale of the Phoenix Suns Coat.

When I was in Fifth Grade, I had a Phoenix Suns coat. It was a pretty nice coat, as coats go. It was purple and orange, and had a shining basketball on the back. It was probably a hand-me-down, but I liked it. My coat didn’t have a zipper—it was one of those pullover-style coats with a hood. Basically like a hoodie made of the slick, snow-resistant coat material.

Jul 9, 2013

New Project: Corridor Role-playing Game

I decided just randomly a week or so ago (Literally randomly. I seriously can't even think of what gave me the idea. I was just suddenly there at my computer, with four pages typed up already) to make a handbook for the original Corridor game (previously called "The Hero," and "Dungeons of Doom") that my brother and friends would play as kids.

Jul 2, 2013

Battle Cards Spotlight 3a: Gameplay I

Part 3a: Gameplay

I'm not sure if my friends and I ever came up with a standardized way of playing Battle Cards. In fact, to my memory I can only remember playing about ten full games total. There were some mechanics that we never were able to completely iron out before the Age of Battle Cards came to an end, but I'll do my best to remember for the purposes of this post.